Talks about the vast cultural and creative differences between eastern and Western packaging and graphic design.
Showcases a variety of lighting solutions, both functional and creative.
Illustrates and celebrates the 60s and 70s heyday of alternative magazine publishing in Europe and America, reproducing images from magazines both seminal and obscure whose influence reverberates through culture, politics and society. This work is intended for retro graphics fans and for those interested in '60s counterculture.
Supporting the Edexcel specification, this title offers exam tips, practice questions and sample answers with comments that give students the confidence to tackle all the questions that come up in the exam. It includes classroom activities with structured guidance that helps save teachers time.
Presents the history of marquetry. This work identifies the origins and influences of numerous decorative arts and architectural elements that have have had an impact on the author's own work.
Design Toolkits giving practical, step-by-step instructions on systematic design methods. They have a structured approach to styling and comprehensive coverage from business planning to detail design. They use familiar products as examples.
The Third Edition continues its long tradition as a useful tool in the ever-changing world of packaging design. It features more than fifty new patterns and new material on the latest advances in closures. This hands-on resource gives designers the advantage they need to successfully meet any packaging challenge.
A fascinating look at the perils and promise of the intelligent objects of the future
The Grove Park Inn serves as an important link in the history of the Arts and Crafts movement and is a great location to view the furniture in place. This collection showcases this rare and beautiful furniture.
Aiming to transform the way we think about design, this work shows how integral it is to our lives, from the spoon we use to eat our breakfast cereal to the medical equipment used to save lives. It also looks at how cultures and individuals personalise objects, and gives insights into how companies such as Nokia, Ford, and Sony approach design.