Macromedia Captivate automatically records various onscreen actions and creates an interactive Flash simulation. Point and click to add text captions, narration, and e-learning interactions without any programming knowledge. This work draws on this tool. It is aimed at anyone creating online training, product demos, and e-learning applications.
Endorsed by City and Guilds for use with The Certificate for IT Users Level 1 (part of the City & Guilds e-Quals suite). Practice assignments at the end of each unit are based on City & Guilds specifications.
A clearly written, practical introduction to programming in Flash with ActionScript.
The author tackles this complex subject of Geometric algebra (a Clifford Algebra) with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated.
Brings together contributions and research results in the area of multimedia database management systems. This work serves as a reference, providing insight into some of the important research issues in the field.
Offers a comprehensive explanation of iterated function systems and how to use them in generation of complex objects. This book includes both descriptive text and pseudo-code samples for the convenience of graphics application programmers.
There are currently new demands for topology-based visualization solutions. This book presents 13 peer-reviewed papers as written results from the 2005 workshop Topology-Based Methods in Visualization . It contains a longer chapter dedicated to a survey of the state-of-the-art, as well as a great deal of new work by leading experts.
A basic digital photography book that takes the reader through the basic and essential techniques and skills required to obtain beautiful-looking digital photograph every time you snap a picture. It reviews professional techniques of Photoshop use, as well as the basics of desktop publishing, printing, archiving and storing.
This computer graphics book covers 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java. This second edition includes three new chapters and has been thoroughly updated and enhanced throughout.
Covers fundamental concepts and techniques used in multimedia systems. This title also includes topics such as: multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, and multimedia synchronization techniques.