Game Character Modeling and Animation with 3Ds Max

Yancey Clinton

Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
  • Limba : Engleza
  • Data Publicarii : 12 Oct 2007
  • Format : Paperback
  • Numar pagini : 360
  • ISBN : 9780240809786
152.99 Lei
Livrare in 2-4 saptamani

Acest produs este disponibil in stocul furnizorilor si poate fi livrat in 2-4 saptamani.